You know what they need to make?
As I said before, it would go something like this:
Team 1 has a certain amount of time, let's say five seconds, to do whatever. Run around. Shoot at Team 2. Jump off a tall building. Whatever.
Then their time runs out, and they freeze, no matter what they were doing. Even falling off a high building.
After a second of null time, Team 2 is activated from their frozen state and do whatever _they_ want to do. Etc. Etc.
You could even do things like handicap it by specifying how long each team's turn was.
Frenetic. That would be a good description.
Team 1 has a certain amount of time, let's say five seconds, to do whatever. Run around. Shoot at Team 2. Jump off a tall building. Whatever.
Then their time runs out, and they freeze, no matter what they were doing. Even falling off a high building.
After a second of null time, Team 2 is activated from their frozen state and do whatever _they_ want to do. Etc. Etc.
You could even do things like handicap it by specifying how long each team's turn was.
Frenetic. That would be a good description.
~Twilkitri~
http://darktwilkitri.thegreatbeyond.net/ (is broken)
http://darktwilkitri.thegreatbeyond.net/ (is broken)
Which is why headshots can be taken out, as well as pumping up health so that people can't take, say, a full turn of 2/3 people firing non-stop, but can (just) take less.
Or something.
I don't know :/
Or something.
I don't know :/
~Twilkitri~
http://darktwilkitri.thegreatbeyond.net/ (is broken)
http://darktwilkitri.thegreatbeyond.net/ (is broken)
I pretty much agree with Pez on this but then again im just bad at FPS games so i wouldnt really have that much fun anyways, but it just doesnt sound like somehting that lots of people would really want to play for very long and if u need lots of people for it to erally work properly...
when the goin gets tuf...
the tuf get cheese : )
the tuf get cheese : )



