Flash
Flash
I am using Flash MX 04, and i wanted to know can i zoom up on a picture during a frame or must i make the picture bigger or do i make a new scene?A reply with help would help.[/u]
Silly buttons trix are for kids.....
Not really sure about the ending underline tag, but okay. You can zoom in and zoom out on frames using the Zoom Box. It's a small drop-down list at the very top right of the workplace or the bottom right of the layer/frame editor. Here's a small picture! http://www.thegreatbeyond.net/images/Zoom.JPG.
ok lemme see. I wanted to make a 200% zoom from the original 100% so i took it to paint did all of it and placed it back in adobe. but when i take it to fireworks the whole pictures resolution is different and it is no longer the same size in fireworks or in flash.
Silly buttons trix are for kids.....
Ok. I got another one I am taking the graphic from the sprite sheet by copy and pasting. and now when i go to export it, It is not coming out like your comics it comes out more blurry, even when i put it to max quality. does the copy and pasting have any thing to do with it or is it something else?
Silly buttons trix are for kids.....
Well, theres a "smoothing" option in Flash that makes sprites look blurred. If you're talking about the picture itself looking blurry, my method is to take the sprite from the sprite sheet, put it in its own file, open it with Fireworks, change it to PNG 8 (because sprites ususally don't have too many colors), set the transparency (if needed), and then just export it over the old file. Try putting the sprite in a .bmp file, saving it, opening it with Fireworks, and then exporting it. Also, if you're copy-pasting into Flash, that's probably not a good idea. You can manage it, but the library will look terrible, though the people who see the .swf won't notice.
Well, using the function
loadMovieNum("Name.swf", 0);
will load another flash movie. The 0 means that it'll actually replace the current flash movie, since only one movie can occupy a layer. I use that function in my buttons, but you could just have it on the global scale so that it calls the function when it reaches a certain frame.
loadMovieNum("Name.swf", 0);
will load another flash movie. The 0 means that it'll actually replace the current flash movie, since only one movie can occupy a layer. I use that function in my buttons, but you could just have it on the global scale so that it calls the function when it reaches a certain frame.
