Ask Chromus
First of all, as much as I don't mind answering questions for the TGB community, I ask that basic rules of writing, such as punctuation and grammar, be followed so everyone can understand what you mean. The question I think you're trying to ask is "will a person, hit by a car moving at an aveage speed, go over or under the car?"
Second of all, this question has no correct answer. A shorter person may have a larger chance of going under while a taller person may have a larger chance of going over. Is the person moving towards the car, away from the car, or in some other direction? Weight, of the person and the car, may also be a factor. In short, it depends.
Second of all, this question has no correct answer. A shorter person may have a larger chance of going under while a taller person may have a larger chance of going over. Is the person moving towards the car, away from the car, or in some other direction? Weight, of the person and the car, may also be a factor. In short, it depends.
Taking screen shots with the Print Screen key doesn't work for applications that use DirectX. Unfortunetly, this includes all Windows DVD playing programs. The reason for this is very technical, but if you want to know, check http://www.codepedia.com/2/FAQ-DIRECTX- ... Screenshot.
In short, DirectX programs use a different buffer (section of memory) to store what's on the screen than Windows expects, so when Windows tries to copy the screen to the clipboard, it only copies what's in the main buffer.
Phred, don't you mean G Byrd was the one who had 5 thoughts in one sentence?
In short, DirectX programs use a different buffer (section of memory) to store what's on the screen than Windows expects, so when Windows tries to copy the screen to the clipboard, it only copies what's in the main buffer.
Phred, don't you mean G Byrd was the one who had 5 thoughts in one sentence?
In short, the company that owned HFS 99.1 decided to switch a low-ratings radio station to try and attract the Spanish listening crowd. The Washington Post has a much more detailed story: http://www.washingtonpost.com/wp-dyn/ar ... Jan13.html
Well, if you read the source I linked to, it says that screenshots made with the Print Screen key will still copy something, but not the frame you want. Most of the time, it will capture the last frame of the current "animation". If you decrease the acceleration used by Windows Media Player, it must decrease the length of each animation so that, when you hit Print Screen, you get a frame that's pretty close to the one you were looking for. Experiment with acceleration rates and get back to me if this is the case. I'd like to know if the acceleration rate has anything to do with animation length.
Well, if you read the source I linked to, it says that screenshots made with the Print Screen key will still copy something, but not the frame you want. Most of the time, it will capture the last frame of the current "animation". If you decrease the acceleration used by Windows Media Player, it must decrease the length of each animation so that, when you hit Print Screen, you get a frame that's pretty close to the one you were looking for. Experiment with acceleration rates and get back to me if this is the case. I'd like to know if the acceleration rate has anything to do with animation length.
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Zornak
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Even when i set the acceletation speed to half, it still plays at basically the same speed (length) and allows me to copy frames
((here are some I did screen shots of. http://zornak.thegreatbeyond.net/FMA/ ))
((here are some I did screen shots of. http://zornak.thegreatbeyond.net/FMA/ ))
The acceleration level shouldn't have anything to do with speed of playback since acceleration refers to how much your computer is using the video card instead of the main CPU to decode frames. It may also be possible that WMP is specially programmed to detect when the Print Screen key is hit and puts the current frame into the clipboard, which overrides Windows default behavior.
Before I continue this thread, I want everyone to note something: not every program does things the same way. When a DVD player is written, it can be as simple as connecting a stream of data from the DVD to a Windows function or as complicated as manually reading bytes of data from the DVD and decrypting and painting the picture and etc... The same rule applies to a single player that plays multiple types of media (DVD, WMV, MOV, MPG, etc..)
DirectX, the set of media tools available for Windows programmers, has built-in functionality for playing DVDs. From what I know, almost every DVD player made for Windows uses it, since it's faster and easier than doing it manually. DirectX has a few drawbacks, one being the inability to take screenshots of running animations. I don't know if WMP uses DirectX to play WMV or AVI files, which may explain being able to take screenshots.
I suggest experimenting with various DVD players (if you can) to see what kind of built-in screenshot features each offers, as well as seeing if the PrintScreen key will work.
DirectX, the set of media tools available for Windows programmers, has built-in functionality for playing DVDs. From what I know, almost every DVD player made for Windows uses it, since it's faster and easier than doing it manually. DirectX has a few drawbacks, one being the inability to take screenshots of running animations. I don't know if WMP uses DirectX to play WMV or AVI files, which may explain being able to take screenshots.
I suggest experimenting with various DVD players (if you can) to see what kind of built-in screenshot features each offers, as well as seeing if the PrintScreen key will work.


