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Pez-Man Pez-Man
Joined: 18 May 2002 Posts: 3443
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Posted: Mon Nov 24, 2003 8:33 am�� �Post subject: |
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You're going to have to write an extensive explanation as to how you can make a FPS turn-based, because it really doesn't make any sense as to how the game would be played. |
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Figaro What's a Pez?
Joined: 24 Aug 2003 Posts: 72
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Posted: Mon Nov 24, 2003 10:13 am�� �Post subject: |
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An RPG with guns!! ...... Isnt that FF8? |
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Pez-Man Pez-Man
Joined: 18 May 2002 Posts: 3443
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Posted: Mon Nov 24, 2003 9:30 pm�� �Post subject: |
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Not an RPG with guns, there are plenty of those. A first-person shooter, that is turn based. |
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Twilkitri Pez-Ruler
Joined: 19 May 2002 Posts: 1481 Location: Australia
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Posted: Tue Nov 25, 2003 7:07 am�� �Post subject: |
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As I said before, it would go something like this:
Team 1 has a certain amount of time, let's say five seconds, to do whatever. Run around. Shoot at Team 2. Jump off a tall building. Whatever.
Then their time runs out, and they freeze, no matter what they were doing. Even falling off a high building.
After a second of null time, Team 2 is activated from their frozen state and do whatever _they_ want to do. Etc. Etc.
You could even do things like handicap it by specifying how long each team's turn was.
Frenetic. That would be a good description. _________________ ~Twilkitri~
http://darktwilkitri.thegreatbeyond.net/ (is broken) |
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ayana Kawaii akujin
Joined: 28 Feb 2003 Posts: 917 Location: Mount Allison
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Posted: Tue Nov 25, 2003 3:25 pm�� �Post subject: |
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O_o _________________ Ayana @ TGB.net |
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Pez-Man Pez-Man
Joined: 18 May 2002 Posts: 3443
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Posted: Tue Nov 25, 2003 9:17 pm�� �Post subject: |
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It makes a little more sense like that, but it sounds more like a mod for Half-Life then a standalone game. Not to mention good players could line up headshots painfully easily. It's generally plausible, but it'd probably make for a crappy game. |
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beyonder Webmaster
Joined: 20 May 2002 Posts: 678 Location: my house.
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Posted: Wed Nov 26, 2003 1:20 am�� �Post subject: |
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most FPS games could be a mod for halflife anyway, and good players can line up for headshots easily too. what's your point? _________________
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Pez-Man Pez-Man
Joined: 18 May 2002 Posts: 3443
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Posted: Wed Nov 26, 2003 8:28 am�� �Post subject: |
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The enemies couldn't move, so even crappy players could get really easy headshots. |
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Twilkitri Pez-Ruler
Joined: 19 May 2002 Posts: 1481 Location: Australia
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Posted: Wed Nov 26, 2003 9:09 am�� �Post subject: |
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Which is why headshots can be taken out, as well as pumping up health so that people can't take, say, a full turn of 2/3 people firing non-stop, but can (just) take less.
Or something.
I don't know :/ _________________ ~Twilkitri~
http://darktwilkitri.thegreatbeyond.net/ (is broken) |
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ayana Kawaii akujin
Joined: 28 Feb 2003 Posts: 917 Location: Mount Allison
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Posted: Thu Nov 27, 2003 7:45 am�� �Post subject: |
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I still think it wouldn't work... _________________ Ayana @ TGB.net |
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Pez-Man Pez-Man
Joined: 18 May 2002 Posts: 3443
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Posted: Fri Nov 28, 2003 3:54 am�� �Post subject: |
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It could be done, but it probably wouldn't be very good or fun. Too many complications. |
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ayana Kawaii akujin
Joined: 28 Feb 2003 Posts: 917 Location: Mount Allison
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Posted: Fri Nov 28, 2003 7:46 am�� �Post subject: |
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That's what I meant.. _________________ Ayana @ TGB.net |
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roscoe What's a Pez?
Joined: 02 Sep 2004 Posts: 56
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Posted: Wed Oct 13, 2004 4:52 pm�� �Post subject: |
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I pretty much agree with Pez on this but then again im just bad at FPS games so i wouldnt really have that much fun anyways, but it just doesnt sound like somehting that lots of people would really want to play for very long and if u need lots of people for it to erally work properly... _________________ when the goin gets tuf...
the tuf get cheese : ) |
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